Aolis Engine  0.1.0_alpha1
Adventure Game Engine
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object_sprited.h
1 #ifndef AOLIS_OBJECT_SPRITED
2 #define AOLIS_OBJECT_SPRITED
3 
4 #include "object_base.h"
5 #include "../sprite/sprite.h"
6 
7 class SpritedObject : public BaseObject {
8  public:
9  SpritedObject(char* pixmap);
10  SpritedObject(char* name, char* pixmap);
11  private:
12  char* name;
13 };
14 
15 #endif /* AOLIS_OBJECT_SPRITED */