Aolis Engine
0.1.0_alpha1
Adventure Game Engine
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include
aolis
map
tile.h
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/*
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* Definition class of a tile
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*/
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#ifndef AOLIS_TILE
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#define AOLIS_TILE
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//#include "sprite/sprite.h"
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#include "aolis/defines.h"
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static
uint_t T_ID = 0x00;
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class
Tile
{
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public
:
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Tile
();
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Tile
(uint_t d);
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//Tile(uint_t d, Sprite s);
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Tile
(uint_t w, uint_t h);
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//Tile(uint_t w, uint_t h, Sprite s);
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void
setDimension(uint_t d);
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void
setWidth(uint_t w);
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void
setHeight(uint_t h);
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//void setSprite(Sprite s);
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const
uint_t getId();
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uint_t getWidth();
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uint_t getHeight();
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//Sprite getSprite();
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private
:
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//const uint_t id;
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uint_t width;
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uint_t height;
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//Sprite sprite;
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};
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#endif
/* AOLIS_TILE */
Generated on Mon Nov 3 2014 18:55:10 for Aolis Engine by
1.8.3.1