Aolis Engine
0.1.0_alpha1
Adventure Game Engine
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include
aolis
object
object_base.h
1
#ifndef AOLIS_OBJECT_BASE
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#define AOLIS_OBJECT_BASE
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#include "../defines.h"
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// FIXME: static signed int ID_COUNT = 0x00;
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class
BaseObject
{
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public
:
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BaseObject
();
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BaseObject
(
char
* name);
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signed
const
int
getId
();
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const
char
*
getName
();
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void
setName
(
char
* name);
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bool
idEquals
(
signed
int
id
);
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bool
nameEquals
(
char
* name);
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protected
:
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signed
int
id
;
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private
:
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char
* name;
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};
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#endif
/* AOLIS_OBJECT_BASE */
Generated on Mon Nov 3 2014 18:55:10 for Aolis Engine by
1.8.3.1