Aolis Engine
0.1.0_alpha1
Adventure Game Engine
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include
aolis
ui
mwindow.h
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#ifndef AOLIS_UI_WINDOW
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#define AOLIS_UI_WINDOW
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#include "aolis/defines.h"
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#include <SDL2/SDL.h>
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extern
SDL_Event event;
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extern
int
beginGameLoop();
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extern
int
beginGameLoop(
const
char
* title);
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extern
void
endGameLoop();
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double
getFrameRate();
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void
setFrameRate(
double
fr);
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void
printError(
int
elevel,
const
char
* message);
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void
printError(
int
elevel);
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#ifdef DEBUG
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void
printDebug(
const
char
* message,
const
char
* file,
int
line);
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void
printDebug(
const
char
* message);
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void
printDebug(
const
char
* message,
const
char
* file);
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void
printDebug(
const
char
* message,
int
line);
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#endif
/* DEBUG */
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#endif
/* AOLIS_UI_WINDOW */
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