Aolis Engine  0.1.0_alpha1
Adventure Game Engine
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entity_active.h
1 #ifndef AOLIS_ENTITY_ACTIVE
2 #define AOLIS_ENTITY_ACTIVE
3 
4 #include "entity_animated.h"
5 
6 class ActiveEntity : public AnimatedEntity {
7  public:
8 
9  private:
10 
11 };
12 
13 #endif /* AOLIS_ENTITY_ACTIVE */