Aolis Engine
0.1.0_alpha1
Adventure Game Engine
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include
aolis
defines.h
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#ifndef AOLIS_DEFINES
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#define AOLIS_DEFINES
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#ifndef AOLIS_VERSION
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#define AOLIS_VERSION "0.0.0"
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#endif
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#include <cstddef>
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#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
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#define pDEBUG(MESSAGE) printDebug(MESSAGE, __FILENAME__, __LINE__)
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#ifndef uint_t
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typedef
unsigned
int
uint_t;
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#endif
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enum
directions {
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NORTH = 0x00,
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N_EAST,
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EAST,
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S_EAST,
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SOUTH,
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S_WEST,
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WEST,
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N_WEST
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};
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enum
AolisError {
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ERR_VID = 0x01,
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ERR_PIC,
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ERR_MUS,
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ERR_SND
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};
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char
* getAolisError();
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void
setAolisError(
const
char
* e);
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uint_t getCurrentIDLevel();
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#endif
/* AOLIS_DEFINES */
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