Aolis Engine  0.1.0_alpha1
Adventure Game Engine
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aolis.h
1 /*
2  * Generic includes header
3  */
4 
5 #if !defined(AOLIS) && !defined(AOLIS_BASE)
6 #define AOLIS
7 #define AOLIS_BASE
8 
9 #include "defines.h"
10 
11 // Base objects
12 #include "object/object_sprited.h"
13 
14 // Entities
15 #include "object/entity/entity_active.h"
16 #include "object/entity/entity_static.h"
17 
18 // Character
19 #include "object/entity/character/character.h"
20 
21 // Items
22 #include "object/item/item_armor.h"
23 #include "object/item/item_battle.h"
24 #include "object/item/item_useable.h"
25 #include "object/item/item_weapon.h"
26 
27 // User interface
28 #include "ui/dialog_quit.h"
29 #include "ui/mwindow.h"
30 
31 /*
32  * Library information
33  */
34 const char* getVersion();
35 
36 #endif /* AOLIS & AOLIS_BASE */